Code Set for INTCSPROGRAMCODE Close This Window

CodeNameDescGroup/EDENCode
CS1000Other - Outside of the CS4RI Matrix PartnersCS1000 for CS curriculum from others outside of the CS4RI Matrix Partners 
CS4RI2101Code.org - CS FundamentalsCS4RI - CS Fundamentals integrated into (Math, ELA, Sci, SS, Library, etc.) Instructional units comprised of 12 - 24 lessons integrated across K-5 curriculum in which students learn CS fundamentals by engaging in both online and offline CS activities. 
CS4RI2102Copernicus - Creative Computing with Scratch Jr.CS4RI - Copernicus - Creative Computing with Scratch Jr. K-2 integrated into (Math, ELA, Sci, SS, Library, etc.) instructional units integrated into existing curriculum in which students use a drag and drop programming language to code, create, and share interactive stories, animations, games, music, and more as they learn problem solving and other fundamental CS concepts. 
CS4RI2103Coding as Another Language Curriculum - Scratch Jr.CS4RI – Coding as Another Language –Scratch Jr. K-2 Utilizing the Coding as Another Language Curriculum, students learn fundamental CS concepts through 24 lessons that include unplugged activities and the plugged activities with the Scratch Jr. App. Curriculum can be delivered as part of Math, ELA, Sci, SS, STEAM/STEM or Library classes by classroom or special area teacher). 
CS4RI2104PLTW - LaunchCS4RI - PLTW - Launch integrated into (Math, ELA, Sci, SS, Library, etc.) 8 instructional modules totaling 80 hours of content integrated across grades K-5. PLTW’s entire K-12 CS experience involves interdisciplinary learning; exposing students not only to computer science, but to various disciplines and subjects, helping them understand how computer science relates to the world around them. 
CS4RI2201Copernicus - Creative Computing with ScratchCS4RI - Copernicus - Creative Computing with Scratch integrated into (Math, ELA, Sci, SS, Library, etc.) instructional units integrated into existing curriculum in which students use a drag and drop programming language to code, create, and share interactive stories, animations, games, music, and more as they learn problem solving and other fundamental CS concepts. 
CS4RI2202URI - CS DiscoveriesCS4RI - Six instructional modules distributed in courses in 6-8th grade. Based on code.org course. Modules include Problem Solving, Internet, Programming, Design, Data, Physical Computing. 
CS4RI2203GameSalad - CS Through GameCS4RI - CS through game creating integrated into (Math, ELA, Sci, SS, Library, etc.) 9 week or 1 semester course in which students apply CS concepts by building original professional-grade mobile games. 
CS4RI2205PLTW – Gateway Design ModelingPLTW Gateway integrated unit integrated in grades 6-8; each unit is 45 minutes/45 days of instruction in which students discover the design process and develop an understanding of the influence of creativity and innovation in their lives. They are then challenged and empowered to use and apply what they’ve learned throughout the unit to design a therapeutic toy for a child who has cerebral palsy. 
CS4RI2206PTLW - Gateway Automation and RoboticsPLTW Gateway integrated unit integrated in grades 6-8; each unit is 45 minutes/45 days of instruction in which students trace the history, development, and influence of automation and robotics as they learn about mechanical systems, energy transfer, machine automation, and computer control systems. Students use the VEX Robotics platform to design, build, and program real-world objects such as traffic lights, toll booths, and robotic arms. 
CS4RI2207PTLW - Gateway App CreatorPLTW Gateway integrated unit integrated in grades 6-8; each unit is 45 minutes/45 days of instruction exposing students to computer science by computationally analyzing and developing solutions to authentic problems through mobile app development, and conveying the positive impact of the application of computer science to other disciplines and to society. 
CS4RI2208PTLW - Gateway CS for Innovators and MakersPLTW Gateway integrated unit integrated in grades 6-8; each unit is 45 minutes/45 days of instruction allowing students to discover computer science concepts and skills by creating personally relevant, tangible, and shareable projects. Students learn about programming for the physical world by blending hardware design and software development. They design and develop a physical computing device, interactive art installation, or wearable, and plan and develop code for microcontrollers that bring their physical designs to life. 
CS4RI2302Bootstrap - Data ScienceCS4RI - 20 hour instructional modules integrated in existing course. Bootstrap: Data Science teaches students to view programs as questions we ask of data. Students form their own questions about the world around them, and learn to analyze data critically and carefully to find answers to their own compelling problems.